Cut Content, DLC, and Pricing Advice From a Player (Optional but advisable)
- Cutie Pie T.T.V.

- Jun 11
- 3 min read
Don't Throw Away Cut Content
One thing I've noticed is that many games leave unused assets, models, code, and scenes hidden inside the game files. Players often love discovering this stuff because it gives them a glimpse into what the game could have been.
Instead of letting that content sit unused forever, consider turning it into bonus content.
Ideas
Cut Content DLC
Developer Commentary Packs
Behind-the-Scenes Collections
Asset Packs
Concept Art Collections
Deleted Scene Packages
Prototype Builds
Lore Archives
Players who enjoy digging into game lore will often find this content fascinating.
Keep Your Game Size Under Control
One downside of leaving large amounts of unused content inside the game files is storage.
Huge games can be a downside when the computer is already struggling with storage space so it's preferable to cut down because people may not like the idea of downloading a 36 GB game and finding out that several gigabytes are content that never appears in gameplay and were cut from production. They are extremely intriguing, so I wouldn't take this rule as solid or delete them.
Better Solution
Remove unused content from the main game and offer it separately as:
Optional DLC
Downloadable bonus content
Developer packs
Special editions
This keeps the base game smaller while still preserving the work.
Cut Content Can Become Lore Content
Sometimes deleted scenes explain:
Character motivations
Story changes
Alternate endings
Abandoned mechanics
Early concepts
These things are often incredibly interesting.
Example
If removing a scene creates a minor or worse, major plot hole or leaves players wondering about something, that deleted scene could become bonus content that explains what originally happened.
Just make sure players know whether the content is:
Canon
Semi-canon
Non-canon
Prototype material
Consider Selling Asset Packs
If you've created:
3D models
Textures
Animations
Props
Environment pieces
You can often package and sell them separately.
These assets may also help:
Modders
Indie developers
Content creators
Fans
Instead of deleting them, let them continue being useful.
Price Things Realistically
One mistake creators sometimes make is pricing based on effort instead of perceived value.
Example
You may spend:
10 hours making a chicken model.
But customers see:
"It's one chicken."
The time invested matters, but customers usually buy based on what they feel they're getting.
Better Approach
Ask:
How much content is included?
How useful is it?
How does it compare to competitors?
What would I personally pay for this?
Large Prices Can Reduce Sales
Sometimes a creator thinks:
"If I sell one item for $2,000, I only need one sale."
The problem is that very few people may buy it.
Meanwhile:
A $2 item might sell hundreds or thousands of times.
Lower prices often attract more buyers.
The goal isn't always to maximize the price of a product—it's to maximize the number of people willing to purchase it.
Not Everything Needs to Be Expensive
Many players are happy to spend a small to moderate amount depending on:
Bonus content
Skins
Asset packs
Deleted scenes
Concept art
They're much less likely to spend a large amount unless the content offers substantial value such as actual canon/good gameplay.
Preserve Your Work
Even if content never makes it into the final game, don't automatically delete it.
That work can still become:
DLC
Bonus content
Free downloads
Modding resources
Developer resources
Historical archives of the game's development
You've already put the effort into creating it.
Final Advice
Don't think of cut content as wasted content.
If something was removed from the game but is still interesting, useful, or fun, especially for theorists, consider releasing it separately as optional bonus material. Players often enjoy seeing prototypes, deleted scenes, unused models, and behind-the-scenes content, especially is the story is mysterious or an a.r.g. and it can give your hard work a second life instead of leaving it buried in the game's files forever.
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