So let's say you're trying to make a game. It's a horror game, but this is for both developers and players. When you're playing a horror game, try to play it as though it is not a horror game, but an
Don't Throw Away Cut Content One thing I've noticed is that many games leave unused assets, models, code, and scenes hidden inside the game files. Players often love discovering this stuff because it
Game Development Tips, Tricks, and Advice From a Player 1. Never Let Players Get Lost One of the fastest ways to frustrate players is making them wander around with no idea how to progress. What to Do
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